Last part here
49) The Legend of Zelda: Majora's Mask. Nintendo, 2000.
Probably the most existentially terrifying game ever made, or at least ever made by a company like Nintendo. |
48) Halo Reach. Bungie, 2010.
Bungie's swan song is sometimes more tribute than game, but it's a great tribute. |
47) BioShock 2. 2k Marin, 2010.
The black swan of the BioShock series might actually be a better game than either of its lauded cousins. |
46) Super Mario 64. Nintendo, 1996.
The great-grandfather of all 3d games still holds a lot of its charm. Just pure design at its best. |
45) Mass Effect. BioWare, 2007.
A ridiculously charming and ambitious 70s sci-fi game. Sure, the Mako is bad, but it's different, you know? |
44) Batman: Arkham Knight. Rocksteady Studios, 2015.
The Batmobile segments are more too important than flat-out bad, but it's just enough to make an otherwise gorgeous and slick Batman game the worst of the Rocksteady trilogy. |
43) Uncharted 2: Among Thieves. Naughty Dog, 2009.
Every action-adventure serial ever made mashed into a sometimes overly-difficult package. Nevertheless, an excellent game. |
42) The Legend of Zelda: The Wind Waker. Nintendo, 2003.
One of the best looking games ever created also just happens to have all the depth, clarity and functional brilliance of the Zelda series. |
41) Starcraft. Blizzard Entertainment, 1997.
The single most important RTS of all time is still bolstered by that trademark 90s Blizzard charm. You want a piece of me, boy? |
The experimental Halo is still a touch too short, but what it lacks in content it more than makes up for with sheer atmosphere. One of the loneliest games of all time. |
39) The Elder Scrolls V: Skyrim. Bethesda, 2011.
A game of such sheer enormity that criticizing it feels almost pointless. There's so much here, and it looks and feels and plays so well. |
38) Batman: Arkham City. Rocksteady Studios, 2010.
Something was lost in translation from linear to open-world gameplay in this series, though it nearly makes up for it in sheer variety and scope. |
37) Life is Strange. Dontnod Entertainment, 2015.
Quite possibly the single most unique game I've ever played, LiS tackles important topics with surprisingly nuance and tact, and stands as this generation's best sci-fi game. |
36) Grand Theft Auto IV. Rockstar, 2008.
Sure, it's a grumpy, nihilistic game. Sure, it has a lot less content than San Andreas. Just look at it. It's a masterpiece. Not the best game in the world, but maybe the best game about the world. |
35) Mass Effect 3. BioWare, 2012.
Bolstered by a shockingly great multiplayer, ME3 transcends its shit ending (most endings are bad) and weirdly-paced mission structure to be the most emotionally satisfying of the Mass Effect games. |
34) Fallout 3. Bethesda Softworks, 2008.
This is still a hell of a game. I still can't get over how big it is. There hasn't been a better reboot in gaming history. |
33) The Legend of Zelda: Ocarina of Time. Nintendo, 1998.
There's a reason every other 3D Zelda patterns itself off of this one. Even if it's aged poorly, the iconography is so vibrant and memorable that I can't ever forget it. |
32) Batman: Arkham Asylum. Rocksteady Studios, 2009.
Much like Batman Begins, the best of a recent Batman trilogy is the one least detached from its comic book roots. Mark Hamill's best performance in anything, still. |
31) Super Smash Brothers Melee. Nintendo, 2001.
The fighting game, perfected. Never has a game so deep been so accessible. |
30) Metal Gear Solid. KCEJ, 1998.
A milestone title, and still the most visually distinct creation of Hideo Kojima's career. There's so much detail packed into this relatively short game. It's like a cornucopia of strange influences. |
29) Grand Theft Auto V. Rockstar, 2013.
This should almost be two entries: one for the flawed, weird single player game one for the work of chaotic art that is GTA Online. There are few games as detailed as this. |
28) BioShock Infinite. Irrational Games, 2013.
27) Half-Life 2: Episode Two. Valve, 2007.
It's been nearly a decade since an actual Half-Life game was released. At least it was a great one, full of new ideas and great setpieces. |
26) Deus Ex: Mankind Divided. Eidos Montreal, 2016.
Unlike its predecessor, this game is not greater than the sum of its parts. That being said, all of its parts are pretty fantastic. 2029 Prague is one of the more well-realized cities in gaming. |
25) Metal Gear Solid 3: Snake Eater. Kojima Productions, 2004.
In a way, this is the most straightforward MGS game. It's still completely insane, but in a way that lets you soak in the excellent game that surrounds it. |
24) The Walking Dead. Telltale Games, 2012.
The greatest point and click adventure game ever created, and only barely because of the actual adventure bits. By far the best thing associated with this license. |
23) The Last of Us. Naughty Dog, 2013.
Putting Walking Dead above this was deliberate. All hail the rise of Dad Games. A sometimes breathtaking experience that loses a little just by virtue of being a game. Excellent stuff. |
22) Metal Gear Solid V: The Phantom Pain. Kojima Productions, 2015.
21) Diablo II. Blizzard Entertainment, 2000.
THE dungeon crawler par excellence, and one of the crowning achievements in art and sound design. It's incredibly difficult to stop playing. |
20) Deus Ex. Ion Storm, 2000.
There's an old adage: every time you mention Deus Ex, someone reinstalls it. They could not make a game this big today. It would take a decade. |
19) DOOM II. id Software, 1994.
18) Final Fantasy X. Square, 2001.
Hidden amongst the bizarre character designs and some bad performances is the best combat system of them all and a surprisingly sad story. |
17) Halo 3. Bungie, 2007.
16) Deus Ex: Human Revolution. Eidos Montreal, 2011.
14) Star Wars Knights of the Old Republic II: The Sith Lords. Obsidian, 2004.
13) Red Dead Redemption. Rockstar, 2010.
An elegiac game that finds the exact right tone all of Rockstar's games should strive for. Absolutely gorgeous. |
12) Halo 2. Bungie, 2004.
11) BioShock. Irrational Games, 2007.
A game of titanic importance, ambition and style is weighed down by unsure shooting mechanics and a terrible ending, but only just. |
10) Final Fantasy VII. Square, 1997.
9) Portal. Valve, 2007.
8) Metroid Prime. Retro Studios, 2002.
This is the game that taught me the importance of art design. Of level design. Of world-building detail. I will always love it. More importantly, I will always enjoy playing it. |
7) Dishonored. Arkane Studios, 2012.
6) Mass Effect 2. BioWare, 2010.
5) Half-Life. Valve, 1998.
4) Portal 2. Valve, 2011.
3) Halo: Combat Evolved. Bungie, 2001.
2) Star Wars Knights of the Old Republic. BioWare, 2003.
1) Half-Life 2. Valve, 2004.
I mean, what else did you think it would be? This is the shooter perfected, where Valve proved themselves masters of all things. |