Saturday, October 8, 2016

My 200 Favorite Games: 49-1

These are the game that I love. Not that I didn't love some of the others before, but this is the cutoff.

Last part here


49) The Legend of Zelda: Majora's Mask. Nintendo, 2000.

Probably the most existentially terrifying game ever made, or at least ever made by a company like Nintendo.

48) Halo Reach. Bungie, 2010.

Bungie's swan song is sometimes  more tribute than game, but it's a great tribute.

47) BioShock 2. 2k Marin, 2010.

The black swan of the BioShock series might actually be a better game than either of its lauded cousins.

46) Super Mario 64. Nintendo, 1996.

The great-grandfather of all 3d games still holds a lot of its charm. Just pure design at its best.

45) Mass Effect. BioWare, 2007.

A ridiculously charming and ambitious 70s sci-fi game. Sure, the Mako is bad, but it's different, you know?

44) Batman: Arkham Knight. Rocksteady Studios, 2015.

The Batmobile segments are more too important than flat-out bad, but it's just enough to make an otherwise gorgeous and slick Batman game the worst of the Rocksteady trilogy.

43) Uncharted 2: Among Thieves. Naughty Dog, 2009.

Every action-adventure serial ever made mashed into a sometimes overly-difficult package. Nevertheless, an excellent game.

42) The Legend of Zelda: The Wind Waker. Nintendo, 2003.

One of the best looking games ever created also just happens to have all the depth, clarity and functional brilliance of the Zelda series.

41) Starcraft. Blizzard Entertainment, 1997.

The single most important RTS of all time is still bolstered by that trademark 90s Blizzard charm. You want a piece of me, boy?
40) Halo 3: ODST. Bungie, 2009.

The experimental Halo is still a touch too short, but what it lacks in content it more than makes up for with sheer atmosphere. One of the loneliest games of all time.

39) The Elder Scrolls V: Skyrim. Bethesda, 2011.

A game of such sheer enormity that criticizing it feels almost pointless. There's so much here, and it looks and feels and plays so well.

38) Batman: Arkham City. Rocksteady Studios, 2010.

Something was lost in translation from linear to open-world gameplay in this series, though it nearly makes up for it in sheer variety and scope.

37) Life is Strange. Dontnod Entertainment, 2015.

Quite possibly the single most unique game I've ever played, LiS tackles important topics with surprisingly nuance and tact, and stands as this generation's best sci-fi game.

36) Grand Theft Auto IV. Rockstar, 2008.

Sure, it's a grumpy, nihilistic game. Sure, it has a lot less content than San Andreas. Just look at it. It's a masterpiece. Not the best game in the world, but maybe the best game about the world.

35) Mass Effect 3. BioWare, 2012.

Bolstered by a shockingly great multiplayer, ME3 transcends its shit ending (most endings are bad) and weirdly-paced mission structure to be the most emotionally satisfying of the Mass Effect games.

34) Fallout 3. Bethesda Softworks, 2008.

This is still a hell of a game. I still can't get over how big it is. There hasn't been a better reboot in gaming history.

33) The Legend of Zelda: Ocarina of Time. Nintendo, 1998.

There's a reason every other 3D Zelda patterns itself off of this one. Even if it's aged poorly, the iconography is so vibrant and memorable that I can't ever forget it.

32) Batman: Arkham Asylum. Rocksteady Studios, 2009.

Much like Batman Begins, the best of a recent Batman trilogy is the one least detached from its comic book roots. Mark Hamill's best performance in anything, still.

31) Super Smash Brothers Melee. Nintendo, 2001.

The fighting game, perfected. Never has a game so deep been so accessible.

30) Metal Gear Solid. KCEJ, 1998.

A milestone title, and still the most visually distinct creation of Hideo Kojima's career. There's so much detail packed into this relatively short game. It's like a cornucopia of strange influences.

29) Grand Theft Auto V. Rockstar, 2013.

This should almost be two entries: one for the flawed, weird single player game one for the work of chaotic art that is GTA Online. There are few games as detailed as this.

28) BioShock Infinite. Irrational Games, 2013.

A game that might be more well-remembered for its importance to gaming criticism than its existence as an awkwardly designed pseudo-shooter that thinks itself a great work of art (the thing is: it might be).

27) Half-Life 2: Episode Two. Valve, 2007.

It's been nearly a decade since an actual Half-Life game was released. At least it was a great one, full of new ideas and great setpieces.

26) Deus Ex: Mankind Divided. Eidos Montreal, 2016.

Unlike its predecessor, this game is not greater than the sum of its parts. That being said, all of its parts are pretty fantastic. 2029 Prague is one of the more well-realized cities in gaming.

25) Metal Gear Solid 3: Snake Eater. Kojima Productions, 2004.

In a way, this is the most straightforward MGS game. It's still completely insane, but in a way that lets you soak in the excellent game that surrounds it.

24) The Walking Dead. Telltale Games, 2012.

The greatest point and click adventure game ever created, and only barely because of the actual adventure bits. By far the best thing associated with this license.

23) The Last of Us. Naughty Dog, 2013.

Putting Walking Dead above this was deliberate. All hail the rise of Dad Games. A sometimes breathtaking experience that loses a little just by virtue of being a game. Excellent stuff.

22) Metal Gear Solid V: The Phantom Pain. Kojima Productions, 2015.

Kojima's final vision is a bit obscured, but still exists, thanks in large part to all the people who worked on it who aren't Hideo Kojima. An absolutely massive game with an incredibly distinct aesthetic.

21) Diablo II. Blizzard Entertainment, 2000.

THE dungeon crawler par excellence, and one of the crowning achievements in art and sound design. It's incredibly difficult to stop playing.

20) Deus Ex. Ion Storm, 2000.

There's an old adage: every time you mention Deus Ex, someone reinstalls it. They could not make a game this big today. It would take a decade.

19) DOOM II. id Software, 1994.

This isn't a shooter. This is THE shooter. The first one. There's a quiet self-seriousness this game lacks that every other 90s shooter could have learned something from. It's also the fastest and most vibrant shooter of all time.

18) Final Fantasy X. Square, 2001.

Hidden amongst the bizarre character designs and some bad performances is the best combat system of them all and a surprisingly sad story.

17) Halo 3. Bungie, 2007.

Though it trends a little too close to cartoonishness at times, Halo 3 will always be one of the more satisfying third acts in gaming history, and my personal favorite online shooter. Finish the fight.

16) Deus Ex: Human Revolution. Eidos Montreal, 2011.

A work of such cohesion and care that all others, even other immersive sims, pale in comparison. Not a perfect game, not even close, but one with a real spark of inspiration evident in its creative process.

15) Shadow of the Colossus. Team Ico, 2005.

An incredible game. An awe-inspiring game. The final hurrah for the PS2 generation lands one of its very best titles. I can't really explain this game's allure. If you can find a way to play it, do so.

14) Star Wars Knights of the Old Republic II: The Sith Lords. Obsidian, 2004.

This game was made in less than a year with the same assets by a new company and still managed to be drastically different from its predecessor. If it had an actual ending, it might have been just as good.

13) Red Dead Redemption. Rockstar, 2010.

An elegiac game that finds the exact right tone all of Rockstar's games should strive for. Absolutely gorgeous.

12) Halo 2. Bungie, 2004.

Maybe the first real blockbuster game of this century has its flaws, but it reaches so high and does so much so well that I can't help but love it. For better or worse, it invented online gaming on the console.

11) BioShock. Irrational Games, 2007.

A game of titanic importance, ambition and style is weighed down by unsure shooting mechanics and a terrible ending, but only just.

10) Final Fantasy VII. Square, 1997.

It might be the most overrated game of all time (because no game could ever be that good), but FF7 really introduced the JRPG to the rest of the world, and it has such a unique aesthetic and sense of humor that it hasn't really faded in the 19 years since its release.

9) Portal. Valve, 2007.

The only perfect video game. The only game I know of that I can't think of a way to improve. This was supposed to be a throw-in on the Orange Box. Through some form of alchemy, it became the star attraction.

8) Metroid Prime. Retro Studios, 2002.

This is the game that taught  me the importance of art design. Of level design. Of world-building detail. I will always love it. More importantly, I will always enjoy playing it.

7) Dishonored. Arkane Studios, 2012.

An oil painting come to life, Dishonored makes every other immersive sim look like it's taking place in slow motion. The level of detail, tuning, and precision in design is staggering. This is a game that challenges you to get the best of it.. It wants you to succeed. That's a rare thing.

6) Mass Effect 2. BioWare, 2010.

BioWare's modern masterpiece, it departs from most party-based games by making the party the point. The people you meet on this ride are the reason for undertaking it. It's almost perfect, and will likely be BioWare's second greatest game for as long as they exist.

5) Half-Life. Valve, 1998.

It boggles the mind that this could possibly have been someone's first game. Even by today's standards, it's incredibly large in scope and in design. There are so many small details in the world and the mechanics of the world that still seem fresh and exciting. It's the most important FPS of all time. Nothing has been the same since.

4) Portal 2. Valve, 2011.

If the original was perfect, Portal 2 is something better than that: it's great. As full of charm and humor and three incredible performances as it is mind-boggling puzzles and inspired solutions, Portal 2 is the puzzle game mastered.

3) Halo: Combat Evolved. Bungie, 2001.

The original Halo hasn't aged as well as some of its peers, even the games that followed it, but the games that followed it were all trying to be it. It's a game of dazzling scope and assured, self-evidently enjoyable gameplay. It feels less like someone's creation than something that already existed, waiting for us to find it.

2) Star Wars Knights of the Old Republic. BioWare, 2003.

The most well-written game ever to exist. The best usage of the Star Wars medium this side of The Empire Strikes Back. Quite possibly the game I personally know the best. It's been out for thirteen years and I've never gone more than a few months without wanting to play it. I don't know what else I can say than that.

1) Half-Life 2. Valve, 2004.

I mean, what else did you think it would be? This is the shooter perfected, where Valve proved themselves masters of all things.

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