200) Fable II. Lionhead Studios, 2008.
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An incredibly disappointing and incredibly enriching action-RPG. Often at the same time.
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One of the least terrible prequel tie ins fights through some wonky controls to provide a straightforwardly satisfying action title. |
198) Mortal Kombat. NetherRealm Studios, 2011.
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A rebirth of the classic fighting game is constantly at war with its own self-seriousness. |
197) Tony Hawk's Underground. Neversoft, 2003.
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A surprisingly captivating story mode helps stave off extreme sports game fatigue in the last good Tony Hawk game. |
196) Sunset Overdrive. Insomniac Games, 2014.
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Vibrant art design and the slickest movement this side of Jet Set Radio save a sometimes incredibly unfunny Xbox exclusive. |
195) Star Wars: The Force Unleashed. LucasArts, 2008.
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The last LucasArts game of any quality to bear the Star Wars brand is a mirthless Stormtrooper killing simulator |
194) DBZ: Budokai 2. Dimps, 2004
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An incredibly slick fighting engine powers what was until recently the best Dragon Ball game of them all. |
193) Sonic Adventure 2: Battle. Sonic Team USA, 2001
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MUST. RAISE. A. CHAO, Also some Sonic stuff I guess. |
192) Call of Duty: Modern Warfare 2. Infinity Ward, 2009.
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Hey look, it's the exact moment Call of Duty became insufferable. Lance Henrikson is a cool villain, though. |
191) Murdered Soul Suspect. Airtight Games, 2014.
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One of the more unique games on this list has its own struggles to deal with, but is just charming enough to be worth recommending. |
190) Assassin's Creed Brotherhood. Ubisoft Montreal, 2010.
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Probably the best single Assassin's Creed location, Rome, plays host to a varied, fun game that gets in just on the right side of the series' decline. |
189) Star Wars Rogue Squadron III: Rebel Strike. Factor5, 2003.
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The last Rogue Squadron game suffers from some bloat and some wonky level design but still proves itself worth the effort. |
188) Fable III. Lionhead Studios, 2010.
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It was supposed to Peter Molyneux's magnum opus. It ended up being just pretty good. |
187) X-Men Legends. Raven Software, 2004.
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Who knew that a multiplayer dungeon crawler would be the best way to encapsulate the X-Men as a concept? Oh, everyone. |
186) Advent Rising. GlyphX Games, 2005.
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A charmingly original sci-fi IP that never picked up enough steam to get a continuation is still worth experiencing. |
185) Resident Evil 5. Capcom, 2009.
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The Resident Evil formula has yet to run thin in one of the more surprisingly fun cooperative games of last decade. |
184) Lord of the Rings: The Third Age. EA Redwood Shores, 2004.
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One of the last high profile classic turn based RPGs takes some questionable liberties with its source material but ends up being a worthwhile experience. |
183) Castle Crashers. The Behemoth, 2008.
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If there's a more straightforwardly enjoyable co-op side scroller, I've never played it. |
182) Star Wars Republic Commando. LucasArts, 2005.
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A harder-edged, grittier take on the prequels can't escape being a by the numbers shooter, but at least it's a good one. |
181) Injustice: Gods Among Us. NetherRealm Studios, 2013.
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NetherRealm's DC beat-em-up is more Mortal Kombat than Justice League Unlimited, but it has its moments. |
180) Dead Space 3. Visceral Games, 2013.
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When Dead Space 3 is good, it's the best of its kind I've ever played. When it's not, it's downright painful. |
179) X-Men Legends II: Rise of Apocalypse. Raven Software, 2005.
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One of the better examples of a sequel outpacing its predecessor that I can recall, XML2 is bigger, badder and smoother. It's a shame these games didn't continue. |
178) Guitar Hero II. Harmonix, 2006.
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The grand daddy of all music games hasn't aged as well as you'd think. |
177) Soul Calibur II. Project Soul, 2002.
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Probably my favorite fighting game of all time, SCII hits all the right spots, and very few of the wrong ones. |
176) Pikmin. Nintendo, 2001.
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A wonderfully inventive game that never really gets going after its initial premise. |
175) Evolve. Turtle Rock Studios, 2015.
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The makers of the first Left 4 Dead take that game's boss fights and extend themselves out to full game length. The result is great fun that wears thin sooner than it should have. |
174) Star Wars Episode I Racer. LucasArts, 1999.
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Maybe the only worthwhile thing to come out of the entire Phantom Menace experience is a rock-solid racing game with a lot of customization. |
173) Quake III: Arena. id Software, 1999.
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One of the most important online shooters in PC history is also one of the poorest aged games of it's kind that I can think of. |
172) Hyrule Warriors. Omega Force, 2014.
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Zelda + Dynasty Warriors is just a bizarre enough fit to work, despite all evidence to the contrary. |
171) Brutal Legend. Double Fine, 2009.
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Double Fine is nothing if not charming, and Brutal Legend is no exception, especially if you have any affection for wonky strategy games and heavy metal. |
170) Soul Calibur IV. Project Soul, 2008.
169) Destroy All Humans!. Pandemic Studios, 2005.
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A charmingly retro game that is one part homage to 50s UFO culture, one part clever action platformer never quite made the mark it should have, despite a few sequels. |
168) Guitar Hero III: Legends of Rock. Neversoft, 2007.
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The zenith of the music game genre was a guitar duel against Tom Morello, because of course it was. |
167) Metal Gear Rising: Revengeance. PlatinumGames, 2013.
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It's hardly the most intellectual continuation of the Metal Gear series, but damnit if slicing giant robots to death as a cyborg ninja doesn't just scratch a certain itch. |
166) Eternal Darkness; Sanity's Requiem. Silicon Knights, 2002.
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There hasn't been a game quite like this one before, and there probably never will be. |
165) Star Wars Rogue Squadron. LucasArts, 1998.
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The scope and smoothness of this game are remarkable now, and they were even moreso in 1998. A clean, straightforward, excellent game. |
164) The Sims. Maxis, 2000.
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The Sims is really weird, right? Just the strangest game. I don't have anything else to say. |
163) Star Wars Battlefront. EA DICE, 2015.
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Look at that screenshot. Look how cool it is. Unfortunately, that's about all this game is. It gets the basic concept of a Battlefront reboot right, but forgets to put an actual game around it. |
162) Borderlands. Gearbox Software, 2009.
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A fun, freeflowing game that feels more like a template for what came later in hindsight. |
161) Crisis Core: Final Fantasy VII. Square Enix, 2008.
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There's a very specific mood that this game captures that I hope the FFVII remake can figure out. |
160) Sleeping Dogs. United Front Games, 2012.
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There's a lot to like about this game, chief among them the detailed setting and the excellent, excellent fighting system. |
159) Massive Chalice. Double Fine, 2015.
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A very strange mismash of different game types sometimes finds real traction, as long as its difficulty curve stays out of the way. |
158) Banjo-Kazooie. Rare, 1998.
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I can't think of a platformer that used the Nintendo 64s limited tech as well as this one. A wonderful little gem from Rare, the masters of the N64. |
157) Dragon Ball Xenoverse. Dimps, 2015.
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It's a simpler fighting game than the Budokai series but ends being much better simply for trying to do something with the source material. |
156) DOOM 3. id Software, 2004.
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On one hand, it's an incredibly misguided attempt to turn DOOM into something it's not. On the other, it's a greatly evocative and important game from a design standpoint. |
155) Halo Wars. Ensemble Studios, 2009.
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A refreshingly simple strategy game enlivened by good use of a clean looking Halo tie in. |
154) Tony Hawk's Pro Skater 3. Neversoft, 2001.
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The best of all skating games, now and forever. Also the best soundtrack. |
153) Hitman Blood Money. IO Interactive, 2006.
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A shockingly inventive game considering both the general limitations of stealth in the mid-2000s and how early in the console generation it came. |
152) Assassin's Creed II. Eidos Montreal, 2009.
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The pinnacle of the Assassin's Creed series by a large amount. The most varied and interesting game to ever bear the name. |
151) Final Fantasy XIII. Square Enix, 2010.
150) D4: Dark Dreams Don't Die. Access Games, 2014.
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SWERY is a weird fucking guy. This is a weird fucking game. I liked it, though. |
Second part here
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