Tuesday, January 17, 2012

15 Years of Gaming, Part 14 (2008)

Lost Odyssey
Release Date: February 12, 2008.
Platform: Xbox 360
Developer/Publisher: Mistwalker/Microsoft Game Studios
ESRB Rating: T
GameRankings: 79.8%
Completely Arbitrary Personal Score: 8.2/10 (Good)


Lost Odyssey is a game ten years too late. Had it come out in 1998, it would been considered just as good as any of the Japanese RPGs of that age. Created by Hironobu Sakaguchi, the original creator of the Final Fantasy series and his Mistwalker Corporation, Lost Odyssey is in many ways a throwback to the kind strictly turn-based combat systems seen in games a decade earlier, which might as well be a lifetime when video games are concerned. This is not to say that Lost Odyssey is a relic, or that it plays like it's ten years old. Smooth production values and a sprawling storyline make it every bit as engaging in 2008 as it would have been in 1998.

But to be honest, the gameplay is a secondary draw behind the "Thousand Years of Dreams" feature, a series of short stories based around the exploits of Kaim, the game's immortal protagonist. These stories are calm, short interludes in the life of Kaim, often highlighting the trials and tribulations that come from knowing everyone you meet will die before you do. They're subtle, often beautifully written pieces that ramp up the game's enjoyment factor a dozen-fold.





Super Smash Bros.: Brawl
Release Date: March 3, 2009.
Platform: Nintendo Wii
Developer/Publisher: Nintendo
ESRB Rating: T
GameRankings: 92.75%
Completely Arbitrary Personal Score: 8.5/10 (Very Good)


In Super Smash Brothers Brawl, the series trademark craziness seems to finally run a little thin, at least to me. Maybe it's my age relative to the other entries, maybe it's the inherent wonkiness of the Wii's controls (playing it with a GameCube controller helps, but obviously wasn't the original intent), maybe it's the so-called story mode that plays itself a little too seriously at times. Whatever the reason, I wasn't nearly as into SSB Brawl as I was either of the first two installments, especially 2001's Melee.

All that aside, it's still damned entertaining. Not really a whole lot else to say. If you enjoy these games, you'll have enjoyed Brawl. You know what it's all about.




Grand Theft Auto IV
Release Date: April 28, 2009.
Platform: PS3/360/PC
Developer/Publisher: Rockstar Games
ESRB Rating: M
GameRankings: 96.2%
Completely Arbitrary Personal Score: 9.4/10 (Great)


Where the previous entries were nearly games, Grand Theft Auto IV is an experience. Where the previous games got by on sophomoric, (if occasionally hilarious) parody-based humor, GTA IV got by with a more serious, almost misanthropic view of American culture and Americans in general. Because of this, the series' trademark humor is elevated from merely interesting to venomous social satire, and the trademark violence is elevated from mere entertainment to a sort of social commentary on the role violence has in our culture. This is not to say that the story elements are necessarily any better than even San Andreas, but it is perhaps told more organically, moving naturally from island to island in a progression that feels more natural that the sometimes stilted storylines of the previous games.

And speaking of the islands, Liberty City in GTA IV is perhaps the deepest, most interactive, most vividly alive cityscape in all of gaming. It is, upon first play, truly mesmerizing. The attention to detail and to capturing the feel of New York City is as intricate and beautiful as anything every accomplished in a video game. This game really catapulted Rockstar into the upper echelon of game makers (a spot where it rightfully should have been all along). After this, the studio went from simply capturing the feel of a place (think of Vice City/Miami) to capturing the feel of a time. This game is the best in the series, the best in the genre, and one of the best ever to exist.Grand Theft Auto IV is the American Dream. They call it the American Dream because you have to be asleep to believe it.


And here's the theme song, just because that wasn't a gameplay video.




Soul Calibur IV
Release Date: July 29, 2008.
Platform: PS3/360
Developer/Publisher: Project Soul/Namco Bandai
ESRB Rating: T
GameRankings: 85%
Completely Arbitrary Personal Score: 7.6/10 (Above Average)


You'll never hear me say this again, but I sort of wish someone had decided against using Star Wars. Soul Calibur IV is a very good installment of what is my own personal favorite fighting game franchise (which isn't saying much considering I'm not much of a fighting fan), but it was slightly ruined by the inclusion of three Star Wars characters, in anticipation of the release of the game directly succeeding this one on the list. It's really an unnatural combination, unlike guest characters in previous Soul Calibur games. Despite all of that, it really is a good game, maybe the best in the series. The character customization is superb, and the series' trademark depth is retained and expanded upon. Sure, a few characters (Mitsurugi) are still unbalanced, and sure, a few characters exist as nothing more than creepily oversexualized caricatures (Ivy), but it's still Soul Calibur, and it's still very good.

Despite all my whining about the Star Wars stuff before, this game is the closest we've yet to come to the good SW fighting game I've wanted my entire life. Imagine the people from Project Soul making a Star Wars fighting game with dozens of characters.




Star Wars: The Force Unleashed
Release Date: September 18, 2008.
Platform: PS3/360/Wii
Developer/Publisher: LucasArts/Activision
ESRB Rating: T
GameRankings: 74%
Completely Arbitrary Personal Score: 7.1/10 (Solid)


First and foremost, The Force Unleashed is an exercise in wasted potential. While not a bad game, it had the look, feel, and pedigree of a game that could have been great. That should have been great. As the centerpiece of the biggest multimedia project undertaken by LucasArts since Shadows of the Empire, TFU: the game was meant to be the Star Wars action game to end all Star Wars action games. It ended up being merely good.

Set in between the two trilogies, TFU stands as a perfectly decent go between between Episodes III and IV (referred to as "The Dark Times" in Star Wars canon). The plotline of the game is, in all honesty, a real strength, as is the performance of Sam Witwer as Starkiller, the game's main protagonist.

As far the action goes, it's pretty fantastically visceral, if a little thin. It's certainly fun, but the addition of a few too many quick time action sequences robs it of a little momentum, as does the enemy and level design. Also a horrible camera. Still, with the exception of the Jedi Knight series, no Star Wars game has captured the sheer power and brutality of being a lightsaber wielding badass as this game did.





Dead Space
Release Date: October 14, 2008.
Platform: PS3/360/PC
Developer/Publisher: EA Redwood Shores/EA
ESRB Rating: M
GameRankings: 89%
Completely Arbitrary Personal Score: 8.3/10 (Good)


Dead Space is, to put it simply, the Resident Evil of this generation. Darker, shadowier, and much more terrifying than the one-tone Resident Evil 5, Dead Space explodes out of the gate (more about it here), establishing a general tone of uncertainty and fearfulness that persists for the entire game. Set in an original sci-fi future (that originally reminded me of the Mass Effect universe), Dead Space takes place almost entirely on the U.S.S. Ishimura, a "planet-cracker" ship that has fallen silent. The player, in the role of mostly silent engineer Isaac Clarke (somewhat cleverly named after famed sci-fi writer Isacc Asimov and Arthur C. Clarke), investigates the ship along with a small crew, most of whom die terrible, gory deaths to the creatures that have taken over the ship. The combat is less military engagement and more survival, and the weapons, which are mainly re-purposed engineering tools, are satisfying and believable. One interesting thing to note is that, for a survival horror game, Dead Space manages to delve into some relatively deep themes, such as corporate negligence, the perils of religion on the frontier, and the impact of loss on the Human psyche. Not bad for what, by all standards, is a space zombie game.




Fable II
Release Date: October 21, 2008.
Platform: Xbox 360
Developer/Publisher: Lionhead Studios/Microsoft
ESRB Rating: M
GameRankings: 81.5%
Completely Arbitrary Personal Score: 7.6/10 (Above Average)


Fable II is a strange game. On one hand, it was the great equalizer for Peter Molynuex, his grand chance to atone for the perceived sins of pride he had committed with the original Fable. On the other hand, it's an even greater sin, as the game it supposedly was atoning for is actually a better game. Fable II has the same level of charm of British-ness that was a strength of the original, this time with a put-down industrial sheen that perhaps brings a little social criticism into the picture. Or maybe not. Really, I'm just giving lip service to the improvement Molynuex so obviously lived and died for.

That being said, this game does have possibly a more readily noticeable plot structure, and a better supporting cast. The gameplay, which is by no means unpleasant, is largely the same, which forces the setting to be where the improvements came from. They didn't. It's really unfortunate, to be honest. If Peter Molynuex would have just let this series speak for itself, it would have been rated where it belongs to be: very good. Not great, but good.




Fallout 3
Release Date: October 28, 2008.
Platform: PS3/360/PC
Developer/Publisher: Bethesda Game Studios/ZeniMax
ESRB Rating: M
GameRankings: 92.79%
Completely Arbitrary Personal Score: 9.4/10 (Great)


Fallout 3 is, without a doubt, one of the bleakest and least hopeful big market games ever created. I love it. As a modernized, open world realization of a beloved franchise long thought dead, Fallout 3 wasn't initially well-received upon its original reveal. "Oblivion with guns" it was called. They couldn't have been farther from the truth. What makes this game more than what it might have at first been thought to be is the setting. Set in a post-apocalyptic Washington D.C., Fallout 3 makes use of a multitude of recognizable locations, from the Washington Monument to the Capitol Building, to really hammer home one of the game's most enduring themes: than man's existence is inexorably tied to war. This can be seen not only in the semi-destructed state of our nation's capital, but in the depths of the subway and cave systems, where the player can find evidence of loneliness the type of which you can't usually see in games.

Another of the games' defining themes is the idea that despite our destructive nature, man persists. We survive. And indeed, while mostly small and primitive, the game's settlements are enjoyable not only in their steampunk aesthetic, but in their sheer doggedness.

Don't be mistaken, though, this game is more than setting and exploration. The combat system is possibly the greatest blend of turn based and shooting mechanics in the history of the medium, and the storyline expands slowly over time, moving from a simple quest to find your father to a battle for the very future of the Capital Wasteland. Fallout 3 is, quite possibly, the best game of 2008, which is a high compliment indeed when GTA IV is still around.




Gears of War 2
Release Date: November 7, 2008.
Platform: Xbox 360
Developer/Publisher: Epic Games/Microsoft
ESRB Rating: M
GameRankings: 93.3%
Completely Arbitrary Personal Score: 8.7/10 (Very Good)


Gears of War does everything we expect a sequel to do. It adheres to the gameplay formula that made the original such a success, while adding a mostly enjoyable amount of new weapons and mechanics. It builds off the story of the original, accepting a larger scope and more impactful endgame. It does everything the original did so well, but better. Then why don't I feel it was better? Perhaps it was because the original was, before release, very much an unknown quantity? Perhaps it was because for all its improvements, Gears 2 feels more impersonal and detached than the original?

It doesn't really matter, because Gears 2 is still a very, very good game, and it's still just as fun co-operatively, which I feel is the optimal way to play this entire series. Great fun.




Left 4 Dead
Release Date: November 18, 2008.
Platform: Xbox 360/PC
Developer/Publisher: Turtle Rock/Valve
ESRB Rating: M
GameRankings: 89%
Completely Arbitrary Personal Score: 7.3/10 (Solid)


If you had asked me in January 2009 what my favorite game of 2008 was, I might have said Left 4 Dead. I initially bought it after trading in Dead Space, which, while possibly the superior game, doesn't have all that much replay value. Left 4 Dead is a Valve game, which for me guarantees a level quality in design on which the game certainly delivers. Co-operatively, it might be the first modern game I've ever played that truly encourages working together, instead of just stealing each other's kills. The AI Director, which, in theory, is supposed to make every playthrough different, is great fun the first few times you use it. Enemies come from completely different directions during the normal, "run and gun" gameplay. What is maybe a little disappointing is how the big, back to the wall confrontations always play out in the same way.

Still, the ability to play the game co-operatively with up to three other people lends itself to a pretty enjoyable time, as does the online versus mode. All you need to remember about L4D is that it really isn't even a game. Just an experiment. Even Valve's experiments are ridiculously enjoyable.


Thursday, January 5, 2012

Oh, Carlos

Earlier today, the Cubs and Marlins completed a trade sending eternal malcontent Carlos Zambrano to South Beach in exchange for some leftover DVD rips of Miami Vice Chris Volstad and some cash money. You, as the loyal reader of this video game/basketball site, may not be very familiar with Big Z and his explosively mediocre decade in the Windy City. You certainly aren't familiar with my feelings about him. I promised myself that whenever Big Z was no longer a Cub, I would finally put down exactly how I feel about him. Here goes nothing.



Zambrano made his debut with the Cubs on August 20, 2001, against the Brewers, at Wrigley, during the second game of a double-header. I remember it somewhat vividly. He started off well, before running into some trouble in the fourth. He threw maybe 70 pitches (I just looked it up. He threw 74). All in all, not a bad debut for a wide-eyed 20 year old making his first appearance in the Majors. Zambrano spent the 2001 and 2002 seasons bouncing back and forth from the Triple A Iowa Cubs and the Majors, making a majority of his appearances with the Cubs out of the bullpen.

I began seriously following the Cubs in 2001, just in time to watch a few games with my dying grandfather, who remains the biggest Cubs fan I can ever remember meeting. It was he who convinced me to start watching baseball, a sport I never had more than a passing interest in, despite it being the only sport I've played in an organized fashion. It was he who first mentioned Zambrano to me, likely after one of his late-night scouring of the primordial ooze that was Early Millenium internet baseball scouting reports. "He pitches like his life depends on it," my grandfather had said. Being a small man with great passions and an even greater temper, that was the sort of thing he appreciated.

My grandfather, Neal Hagan, lost his battle with congestive heart failure on Memorial Day 2001, less than a week before my 12th birthday, and less than three months before Zambrano would make his highly anticipated debut.

Then came 2003. The wonder season. The season that never was. The season that surely would have killed my grandfather had he still been alive. "Big Z," as he had then started to be known as, locked down the fourth spot in the rotation, becoming the more overlooked portion of what would hopefully be the threesome that saved the Cubs in himself, Mark Prior and Kerry Wood. He claimed 13 victories for the Cubs in 2003, posting a 3.11 ERA, showing just as much promise as he did lack of control. Zambrano was relatively poor in three postseason starts in the Cubs' doomed playoff run, but wasn't altogether terrible, and managed to avoid any real blame for the eventual collapse (which, to be fair, he really wasn't a part of).

After what happened in 2003, which I'm sure any Cubs fans knows and fear, and any Cardinals fan knows and mocks, I was ready to give up on the team my grandfather lived and died for. Again, I'd never really loved baseball, and it would always seem to be a distant third behind football and basketball, the latter of which I was really starting to fall in love with. Then 2004 happened. Zambrano came out of the gates like a man on fire, pitching as if he was going to single-handedly destroy the demons that had plagued this most unabashedly terrible franchise for the better part of a century. On the season, Carlos won 16 games and finished with 2.75 ERA, tied for the team lead with the immutable Greg Maddux and good enough for fourth in the National League. He also made the All-Star team, the first in his career and quite an achievement for a pudgy 23 year old.

My faith (or at least my hope) in this team was restored. My interest was piqued.

Zambrano was the Opening Day starter for the Cubs in 2005, an honor he repaid by immediately getting ejected on Opening Day for arguing balls and strikes. Oh, Carlos. Still, Zambo finished with another strong season, ranking in the top 10 in the National League is most major categories, and establishing himself as the future ace in The Windy City.

2006. 2007. 2008. 2009. These years passed by nearly the same of the rest, with Zambrano at times looking like a Cy Young candidate, other times looking like an angry Venezualan Kenny Powers, without the charm. Ejections, near no-hitters, brawls, declaring himself a future Cy Young winner, strikeouts, back and forth, back and forth. Eventually, my uncle and I (who had apparently inherited the "Cubs or Death" fandom from his father) gave up on Carlos being the guy who would rescue us from the evil of billy goats and Steve Bartman.

2010. Zambrano makes his sixth consecutive Opening Day start, a Cubs record, against Atlanta. Zambrano goes through his regular Opening Day motions, looking lost at times and generally avoiding going after the opposing team's best hitters in an attempt to find his groove. Then strode Jason Heyward to the plate. This video should tell you what happened next. Zambrano challenged him, Heyward won. One franchise's savior obliterates another one's. Typical Cubs. Watching that game, I noticed something...different about Zambrano. For the first time, I felt like he knew the thing I had known for the better part of three years. That he wasn't going to save the Cubs. That he wasn't going to lead this team to anything. It broke my heart. Despite my own thoughts, I had defended Carlos throughout the years, proclaiming that if he ever did figure it all out, he'd be worthy of the ace-like contract the Cubs had given him. That he'd be great.


This was only confirmed further when, on June 25 of that year, Big Z imploded. Pitching against the White Sox, of all teams, Zambrano proved, once and for all, that he wasn't going to save anyone. Jim Hendry suspended Z indefinitely, and when he returned (after undergoing anger management), he was a more docile player. Not necessarily more docile emotionally, but more docile in confidence. He was defeated. I was defeated. Sure, he was strong during the latter stages of 2010 (very strong, in fact), but I was done believing. Apparently, so were the Cubs.

2011 saw the first time someone other than Carlos Zambrano was the Opening Day starter for the Cubs in seven years. This year, it would be Ryan Dempster (a wholly more depressing thing, but that's a tale for another time). He slogged on through the season, much as the Cubs themselves, never looking entirely sure that he really wanted to be anywhere. Then, on August 12, he imploded again for the last time. After giving up five homeruns to the Braves. Big Z threw inside on Chipper Jones two times and was ejected by umpire Tim Timmons. Zambrano then cleaned out his locker and told reporters that he was retiring. Instead of letting him retire, however, the Cubs placed him on the 30-day disqualified list, prompting Z to eventually apologize to the team and its fans, telling us all that he wanted to "remain a Cub for life." He never again played in a Cubs uniform.

I still have a Carlos Zambrano poster. It's right next to my Kerry Wood one. Fitting, considering how their respective Cubs careers seem almost in anathema with one another.

"A Cub for life" sounds all too similar to the "Cubs or Death" fandom I spoke of earlier, and it might interest you to know that my uncle, Dennis Hagan, officially renounced his Cubs fandom before the 2011 season. He died from complications resulting from open-heart surgery on September 2, 2011. He didn't watch a single Cubs game until his death. Cubs or death, indeed.

Thus is the story of Carlos Zambrano's Cubs career, and how it ebbed and flowed with the trajectory of my own life, and that of my family. Thus is the end of the Cubs career of Carlos Zambrano. Franchise savior, franchise destroyer. Firebrand. Bringer of hope. Hitter of home runs. Bringer of despair.

I think I'll keep that poster.